Here is a broken walkway that’s guarded by Hydra Heads. Once the ball is across, Glide across to it and then turn left. Put the ball in one of the two side lanes, because the window for whacking the ball across is much larger on the sides than in the middle. To the right of the next ball are three lanes in front of a ramp that’s guarded by several platforms. Follow the ball up using the platforms to the right, then head through the door. It will roll across the platform and down a hallway into another Socket Switch. Wait for it to lower, then hit the ball up with a Charged Hammer attack. Glide across and then position the ball on the square on the floor.įrom here, look up at the top of the wall to see a moving platform. Wait for the two platforms to move by before hitting the ball with a normal Hammer Attack to send it across. Roll this new ball left into one of the two lanes and at the bottom of the ramp. Follow the ball over the wall and place it into the Socket Switch to spawn a new ball ahead through the doorway. Use a Charged Hammer to hit it up the wall and between the two sets of columns, but you need to time it just after the Hydra’s Head goes away. Once it’s across, roll the ball onto the square on the floor. You will of course need to wait until the two small platforms aren’t in the way. You need to hit the ball right using the Hammer, but at a slightly left-hand angle so that it bounces off the wall. Hit the Switch to spawn a Wooden Ball nearby. This set-piece is where things get tricky. Head over and grab it, then roll it all the way down the walkway and up the ramp into the Ball Socket. On the other side, retrieve the ball and place it on another square, then use a Charged Hammer attack to hit it over the wall. Use another Hammer attack to knock it across. Roll it around the wall and stop it on the square near the wide ramp. Hit the Switch next to the Checkpoint to spawn a wooden ball. In the next area, place the ball next to the pile of rubble on the left and then use another Charged Hammer to get it over the brass window and into the ball socket, raising the way forward to the left of it. You’ll need to use a Charged Hephaistos’s Hammer attack to hit the ball from below, sending it in a vertical arc to get over the wall. Once the ball is safely across, roll it around the corner and close to the wall. You’ll want to stand exactly behind the ball, otherwise it has a chance to be hit diagonally and roll through the gap in the corner. Stand behind the ball and hit it with a normal Hephaistos’s Hammer to send it flying across the gap. To start this Vault, head up the steps and hit the Switch to spawn a Wooden Ball. As it rolls, step onto the Hero Plate to lower the barrier so that the Ball falls down into the Ball Socket, opening the gate to the Vault and lowering the barrier permanently. This Vault is accessed via a gold building on the South side of the large arena island, off the North-East peninsula of The Forgelands. This guide will cover Achilles’s Fighting Pit. There are a total of 14 Vaults located in The Forgelands. This section of the walkthrough will guide you through the Achilles’s Fighting Pit Vault of Tartaros in The Forgelands of Immortals: Fenyx Rising, including how to find their hidden chests! Vaults Guide – The Forgelands: Achilles’s Fighting Pit It also features some special mounts for you to find, and much more besides! The core of the gameplay however, as always, revolves around the Vaults and the items hidden within. The Forgelands changes up the look of the land considerable. To help you on your way we’ve prepared a special feature to help you out: an Immortals: Fenyx Rising Vaults Guide – The Forgelands: Achilles’s Fighting Pit. By the time you have access to The Forgelands, you’ll be encountering some significantly tougher challenges. The Vaults in Immortals: Fenyx Rising vary drastically in difficulty.
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